BA:BEET
Sacrifice your baby beet to the great Evil. Guide your demonic beet through Satan’s colon! Made for Create Jam Fall – 2018, where the theme was “spooky baby cultist”. It won the Industry Award.
Sacrifice your baby beet to the great Evil. Guide your demonic beet through Satan’s colon! Made for Create Jam Fall – 2018, where the theme was “spooky baby cultist”. It won the Industry Award.
You play the role of the famous pizza chef Mario. Complete the orders you receive and make the perfect pizza. Made for Create Jam Fall – 2017, where the theme was “Above”. It won the award for best original art.
Figment is a 3D musical adventure game, complete with singing villains and surreal environments.
A little interactive WebGL simulation of how a common watch escapement works. I thought it might be easier to understand the basic mechanics of such a system when you can interact, disable, and adjust the parameters of the escapement.
Eat yourself to space in this virtual game show. Made during the two days of Create Jam 2016, where the theme was “Growth”. It won the voyager award for most ‘out there’ game. The game has also been mentioned by both Rock Paper Shotgun, and a few dozen Youtubers.
A fast-paced bear removal game. Control Earl the animal control worker as he travels across space to get rid of bear infestations in the space stations of his clients. Even comes with an online-connected level editor so you can create or download custom levels. This was the final production while working with DADIU. The ride […]
Our first one week mini-game project at DADIU. You are a snake covered in velcro. Everything in your apartment sticks to you.
Based on the 2013 Nvidia paper on near eye light-field displays by Lanman et al. We tried to build a similar type of prototype light field display to explore various avenues with regards to near-eye applications. We don’t exactly reach any useful conclusions in part thanks to technical difficulties with proper lens alignment, but building […]
A small project inspired by the intro segment of the first book in the Otherland series. Even though you move through a warzone, this is pretty much a walking simulator, so no shootybang FPS stuff here. First time working with a sorta more realistic artstyle.
Made during the two days of Createjam2015, where the randomly generated theme ended up as “Satan’s Unicorn Hero”. Work together as one unit to get your hellish unicorn to the end. Be warned: Only the first person (body part) to pass the finish line wins! You can probably play it alone if you really want […]
Arcade style prototype from 2013-14. Two Hammer Bras duke it out, throwing hammers at each other.
Unfinished exploration/open-world game.
Råwkass is an arcade machine and game developed as a semester project at Medialogy. The machine was featured at Roskilde Festival 2013 thanks to a successful collaboration with both Medialogy in Copenhagen and Roskilde Festival.
Inspired by SkyRoads for DOS.
In BumperCatz, 5 players (on the same keyboard!) try to drive each other over with bumper ca(r)ts. Cat sounds included! Made in 4 hours for a very very short game jam at Aalborg Game Dev Network.
Playercontrolled sticky blobs gain mutations on contact with plants. You’ll never know if your new mutation will grow into a monstrous maw or a fancy top hat!
Somewhat Impressive Vikings is all about being a viking general, with many troops at your disposal, which you drag with you into glorious battle to impress the gods.
A foray into making a simple stand-alone video game console / electronic board game. The system was intended as a platform that could host multiple games, but only one game was developed to completion. Every square on each board is a button with full RGB LED integrated into it. The main game is a cooperative […]