A little interactive WebGL simulation of how a common watch escapement works. I thought it might be easier to understand the basic mechanics of such a system when you can interact, disable, and adjust the parameters of the escapement.
A small project inspired by the intro segment of the first book in the Otherland series. Even though you move through a warzone, this is pretty much a walking simulator, so no shootybang FPS stuff here. First time working with a sorta more realistic artstyle.
Inspired by SkyRoads for DOS.